SwiftUI Form tutorial – how to create and use Form in SwiftUI. In this tutorial we’re going to learn how to create and use forms in SwiftUI by building a simple settings form UI. Form in SwiftUI is a container which allows you to group data entry controls such as text fields, toggles, steppers, pickers and others.
Apple Swiftui Tutorial
Hacking with macOS teaches you Swift and macOS frameworks through real-world AppKit and SwiftUI projects. The book includes the same comprehensive Swift introduction as Hacking with Swift, but is also packed with hints and tips that help you transfer your existing iOS skills to macOS painlessly.
Hacking with macOS includes 18 AppKit projects, plus three more SwiftUI projects, helping you make the most of this powerful platform.
Project 1: Storm Viewer
Get started coding in Swift by making an image viewer app and learning key user interface components: windows, table views, images, and split view controllers.
Project 2: Cows and Bulls
Build on your NSTableView knowledge by adding a second column, while also learning about random numbers, text input and validation, and push buttons.
Project 3: Social mediaApple Developer Swiftui Tutorial
Return to project 1 and add a toolbar button so that users can share their selected picture using Mail, Messages, AirDrop, and more – it's easier than you think!
Project 4: Grid Browser
Power up your web browsing experience by viewing more than one site at a time, all thanks to NSStackView and the WebKit framework. Bonus: add controls to the Touch Bar!
Project 5: Capital Cities
The MapKit framework lets us draw maps at any resolution, then drop pins where we want it – it's perfect for a fun game about capital cities of the world!
Project 6: Auto Layout
Your macOS apps need to be able to resize themselves to fit your users' needs, and Auto Layout can make that happen – you specify the rules, and it does the rest.
Project 7: Photo Memories
Meet NSCollectionView for the first time, then add drag and drop image support so users can create watermarked home videos from their favorite images.
Project 8: Odd One Out
Learn how NSGridView lets you space user interface controls evenly on your screen, then use it to build a picture-matching game with some special effects!
Project 9: Grand Central Dispatch
GCD is a powerful framework that lets you schedule work at different times and on different threads, and this technique project gives you all you need to know.
Project 10: WeatherBar
See how easy it is to place your app's icon and menu right in the macOS status bar, then build an app to display your local weather using JSON and GCD.
Project 11: Bubble Trouble
SpriteKit has physics built right in, so this project sees you creating a physics-based bubble popping game with timers, sound effects, and more.
Project 12: Animation
Animation on macOS isn't easy, but it is powerful. In this project we build an animation sandbox to help you find ways to bring your user interface to life.
Project 13: Screenable
NSDocument brings with it great features like versioning, autosave, and more, and this project combines it with Core Graphics to build a screenshot-editing app.
Project 14: Shooting Gallery
Build a fast-paced SpriteKit shooting gallery game that brings together animations, new level support, custom mouse cursor, and keyboard input.
Project 15: UndoManager
Go back to project 12 and learn how you can add support for undo and redo using Cocoa's powerful UndoManager class and only a few extra lines of code.
Project 16: Bookworm
Use bindings to design an app that tracks the books you've read, their authors and your star rating, all while writing fewer than 20 lines of code. No, really!
Project 17: Match Three
Take your SpriteKit knowledge further by building a colorful ball-matching game, while also trying out shape nodes and particle emitters for the first time.
Project 18: Bindings
Practice your skill with Cocoa bindings by building a Fahrenheit to Celsius temperature converter, all powered by key-value coding and key-value observing.
While building projects, you'll learn all this and more:
Hacking with macOS follows the same approach I used with Hacking with Swift: small, standalone projects that teach individual techniques starting from scratch, so you end up with a huge library of finished projects you can develop further or use as the base for something entirely new.
One of the big features of SwiftUI is that it works great on iOS, macOS, watchOS and tvOS. Has it made you tempted to try building more for macOS or watchOS? Microsoft to-do macos app.
Kaya Thomas: It has for watchOS, not as much macOS. I haven't been as enticed to build a Mac app. But definitely when I saw how easily it worked with watchOS I was like, “oh, this is really cool. I could build a watch app.' But then I had zero ideas. So I didn't actually build one. I think the idea part is kind of tough sometimes. But I'm curious because it is so much simpler with SwiftUI and because you can have that kind of build once kind of work everywhere. It doesn't really work everywhere, but it's close enough that I think it would be cool to try to build a watch app.
“But definitely when I saw how easily it worked with watchOS I was like, 'Oh, this is really cool. I could build a watch app.”
Paul Hudson: But look, the concepts are the same, aren't they. If you learn that idea of
@State , @Published , views, the body property, and similar, plus VStack , HStack , and all those things. Fine, you have to still tailor your code on each platform so it looks great on macOS, it looks great on watchOS with a digital crown or other hardware-specific features. But the concepts, they're totally shared. So you learn those once in iOS and you could build watchOS if you had an app idea, right?
Kaya Thomas: Definitely. I feel confident that I would be able to.
Paul Hudson: So what's keeping you away from macOS then? It's great fun.
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Kaya Thomas: I don't know. To be honest, I don't really use a lot of Mac apps besides Xcode and Safari or Google Chrome. And so I guess it's more on my side of, because I don't use Mac apps that often I'm not entitled to build one there.
So I think that's probably what's really holding me back. I think the Mac app community is awesome. I think there are a lot of great apps out there. Besides my being on my computer for like coding and things, I don't really use my computer that much. Like I'll use my phone or my iPad otherwise.
Nox app player sound mac doesn't work windows 10. “If maybe I wanted to build a developer tool or things like that, I think that's where Mac apps can really be powerful. And we have seen like a lot of really cool development tools from the community come out.”
Paul Hudson: Did Apple know this before they gave you that amazing Mac? The MacBook Pro 16-inch – did you say, 'Hey, I barely use my Mac. It's okay.'
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Kaya Thomas: Yikes! This is what you get when you record live, right? There's no editing.
I mean, like I said, I use it, I have to use my Mac for my full time job for coding and Xcode and everything. But when it comes to just me just browsing and doing random stuff as like a regular person outside of being a developer, I'm using my phone, I'm using my iPad. So I think the Mac is a great development tool and development machine.
And I kind of view it like that – I'm viewing it as a machine to develop apps and to work on. But when it comes to just being a regular person and browsing and having fun, I'm going to be using my phone and my iPad. So I think that's why I really haven't been enticed to build a Mac app. If maybe I wanted to build a developer tool or things like that, I think that's where Mac apps can really be powerful. And we have seen like a lot of really cool development tools from the community come out. And so maybe there, if I found a issue that I was like, 'Oh-
Swiftui Macos Menu
Github best mac apps. Maybe there, if I found an issue that I was like, “oh, well maybe I can build a developer tool.” I would definitely think about it.
Mac Swiftui
This transcript was recorded as part of Swiftly Speaking. You can watch the full original episode on YouTube, or subscribe to the audio version on Apple Podcasts.
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Swiftui Tutorial
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